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從玩家涉入程度探討行動裝置遊戲設計的魅力因素
本文提供完整研究流程,其所建立具體的設計要素,對於遊戲設計者,樹立了更明確的市場目標。遊戲設計決策者,可以配合不同涉入程度的玩家市場,根據本研究所探討獲得的魅力要素,調整設計決策,以符合不同玩家的需求。
This study provides a complete research procedure and builds concrete design elements, which builds clear targets in the market for game designers. The decision-makers of game design can coordinate with the market of different involvement players, and can adjust the design decisions according to the attractiveness factors gained from this study.
This study provides a complete research procedure and builds concrete design elements, which builds clear targets in the market for game designers. The decision-makers of game design can coordinate with the market of different involvement players, and can adjust the design decisions according to the attractiveness factors gained from this study.
- 出版地 : 臺灣
- 語言 : 英文
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